It’s a Small World (of Warcraft) After All: Chapter 2 — Where the Bloody Elf Am I?

Article by CJ

Level range:

Number of deaths:

1g 16s 98c (gold/silver/copper)

Mining (28/800) and skinning (54/800)

Time played:
4 hours 4 minutes

Zones played:
Eversong Woods (Sunstrider Isle only), Tirisfal Glades

Best quest:
The Lilian Voss storyline

Most frustrating quest:
Planting the Seed of Fear, Ever So Lonely


So after the decisions made in chapter one of It’s a Small World (of Warcraft) After All, Apolloe and I were ready to hit the town with Mr. Bigglesworth.

Apolloe and Mr. Bigglesworth on Sunstrider Isle

Side note: Mr. Bigglesworth is what is currently known as a ‘battle pet’ and formerly known as a ‘vanity pet’. In terms of the main gameplay, they are cute little critters or objects of varying looks and actions that follow your character around. They don’t fight your enemies or help in really any way. A newer feature introduced in the fourth expansion, Mists of Pandaria, allows players to have their battle pets fight against battle pets belonging to other players and NPCs or wild battle pets which could then be captured. It basically went from Shopkins for World of Warcraft to Pokémon for World of Warcraft. 

Mr. Bigglesworth is the cat of an undead raid boss known as Kel’Thuzad (we’ll meet him later on in Northrend, when Apolloe is around level 72) and I received him as a reward completing an achievement based around collecting other battle pets.

I chose to start my journey with Mr. Bigglesworth because I love the name (oh, behave!) and I love the irony of a Paladin — upholder of the light and enemy to the scourge — walking around with an undead raid boss’s undead kitty.

Mr. Bigglesworth

Each race in World of Warcraft has its own starting zone, with the exception of a couple that share (trolls and orcs, gnomes and dwarves). Apolloe was spawned in the starting area of the Blood Elves, a little place called Sunstrider Isle in the Eversong Forest region. Now, I love the Blood Elf starting region and their second zone, Ghostlands. The first zone is vibrant and beautiful while the second is dark and foreboding — I love the contrast, I love the designs but most of all, I love the story.

But after playing through Sunstrider Isle, it became apparent that the Blood Elf zones had been remained unchanged since their creation in The Burning Crusade and, as my aim was to experience the new parts of the game, I decided to mosey on over to the Forsaken (AKA Undead) zone, Tirisfal Glades. So, I hopped on my chauffeured motorbike and took the portal from the Blood Elf capital, Silvermoon City, to the Ruins of Lordaeron which are outside the Forsaken capital, Undercity.

Apolloe in his chauffeured motorbike with Mr. Bigglesworth in the background

Arriving at the Ruins of Lordaeron — Mr. Bigglesworth was thrilled

Along the way I picked up two professions — mining and skinning. These are both gathering professions and are the most reliable way of making money. Since one of my rules is no financial aid from wealthier characters, I felt like this was important. Production professions generally cost more money or time than they make because you need more, and often rarer, materials to continue levelling your skills.

Once this was done, I made my way to Deathknell which is the Forsaken spawning zone. Because I had already completed the Blood Elf spawning zone, I was already quite ahead in terms of level and went through it rather quickly.

Tirisfal Glades

After several levels of fighting the enemies — in this case Worgen (an Alliance faction), the Scarlet Crusade (more on them later), murlocs (who are the absolute worst) and the scourge (bad undead raised by the Lich King) — gathering assorted animal parts, culling plagued beasts, seeking vengeance with a newly borne and self-loathing Forsaken, helping to develop several plagues (whoops!) and generally being on the receiving end of Forsaken smack talk, I was beginning to question Apolloe’s choices.

I went into moral role playing (RP) mode when I was told to go scare baby murlocs until they died or passed out [Quest: Planting the Seed of Fear]. Sure, murlocs are deadly and more than a little bit annoying, but can’t I just kill them? As a Paladin, I understand that sometimes these things are necessary but do they need to suffer? Yes, the NPC quest giver claimed, the future generation must be scared straight! So, with more than a little hesitation and seriously considering just moving on to the next zone in disgust, I went to scare some murlocs. Not only did I morally object to the quest on behalf of my Paladin, it was a very tedious and annoying quest in terms of mechanics.

The other quest that I found tedious was Ever So Lonely. It’s a simple enough concept, just weaken an adult murloc then capture it as a pet for the quest giver. I chose a purple one because it was an oracle and had a ball of lightning circling it. My mind loved the cheek of going back, getting my reward and saying “Yep, here’s your murloc. By the way it does magic and might electrocute you. Byeee!”

The issue with Ever So Lonely is that I had to do it three times before it worked. The game apparently doesn’t take into account that some lower level characters will have the heirloom mount, so the first two times I did it, I must have outran the murloc pet and it despawned. Most frustrating, but I worked it out the third time around and just ran my Paladin’s butt back to the quest giver.

My favourite part of Tirisfal Glades was the story of Lilian Voss. Lilian’s father is a high ranking member of the Scarlet Crusade, a religious organisation dedicated to the eradication of the undead — including the Forsaken, and he raises her as a weapon for his cause. When Lilian dies, she becomes a member of the Forsaken which is something she and her father must come to terms with in very different ways. It is a great story and I can’t help but think we see Lilian again later.

Despite a couple of frustrations and moral quandaries, Tirisfal Glades was an enjoyable zone. It has mostly changed aesthetically with many of the quests remaining the same or similar, but there are a few changes to the storyline. I had fun exploring the new nooks and crannies (including nearly having my first death when I ran into an area with level 30+ elites) while taking the time to read the quests in their entirety. This is something I had to force myself to do, because when levelling to reach max level, it’s easier to just accept the quests and head where the game tells you to go.

Now, onward to Silverpine Forest!

3 replies »

  1. You could almost write a novel based on your experience with this game. I mean I’ve never seen the Warcraft film, but this is kind of making me want to see it lol.

    Well done, and bring on Chapter 3.

    Liked by 1 person

    • Many thanks! I think the next chapter in Apolloe’s tale will have a little something that I really hope people enjoy 😊

      The Warcraft film is a great fantasy film and I felt it could resonate with viewers who aren’t players of the game as much as those who are.

      Liked by 1 person

      • Well I do like fantasy, so may I’ll give the film a view. MAYBE!

        I just can’t believe Warcraft the game is still going in 2017. How long has it been out?


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